TheoTorg Wikia
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Zephyr of Flight

Skill: apportation/air 18

Backlash: 11

Difficulty: 5

Effect Value: 19

Bonus Number to: speed

Range: 3 (four meters)

Duration: 18 (one hour)

Cast Time: 25 (one day)

Manipulation: control, duration

This is an impressed spell. To cast this flight spell, the mage must spend the entire cast time outside in a clear (and preferably windy) area running, walking, jumping, and mimicking flying on any prevailing winds. The caster must wear robes or other clothing designed specifically to catch the wind-that have as much surface area as she can move around in. When released, the spell causes the air around the caster to become very windy and dense, lifting her off the ground. The mage may then control the direction the wind takes her, the duration of the spell, and the speed of the wind (up to 25 meters a turn). The total amount of weight the zephyr may carry is equal to the effect total of the spell.

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