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Warrior Madness

Community Rating: 9

Difficulty: 14

Range: touch

Duration: until dispelled

Effect: turns warriors into frenzied killers

Attainment Rating: 19

The cleric may cast this miracle upon a willing or unwilling subject. If the priest's faith total is greater than the target's willpower or Mind, the target is overwhelmed by warrior madness his Strength and Toughness attributes receive a +3 boost, as do his melee weapons and unarmed combat skills. This miracle does not actually cause the muscles to grow larger, but simply allows the target character to operate at peak ability. It is possible for a character's attributes to exceed the limit while under the influence of this miracle. The target character will keep fighting until he is unconscious, dead, or runs out of opponents. A being afflicted with warrior madness cannot maneuver, trick, taunt, intimidate, or test his actions are limited to melee weapons and unarmed combat attacks. To snap out of his madness, the target character must generate a successful willpower or Mind total against a difficulty number of 12. Once someone has been so "blessed”, there is a risk of him succumbing to the madness anytime he goes into battle. In combat, he must generate a successful willpower or Mind total against a difficulty number of 8 to avoid going mad (+1 modifier for each previous incident of warrior madness experienced by the target). The target character can, if he wishes, voluntarily call upon the miracle in battle.

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