(Created page with "'''Ward Arcana''' Community Rating: 7 Difficulty: 13 Range: voice Duration: performance Effect: increases difficulty of using magic to harm target character Attainment R...") Tags: Visual edit apiedit |
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Community Rating: 7 |
Community Rating: 7 |
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− | Difficulty: |
+ | Difficulty: 15 |
− | Range: |
+ | Range: Touch |
− | Duration: performance |
+ | Duration: performance + success levels in rounds |
− | Effect: increases difficulty of using magic to harm |
+ | Effect: increases difficulty of using magic to harm target character |
− | target character |
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Attainment Rating: 18 |
Attainment Rating: 18 |
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+ | ''Ward Arcana ''allows the cleric to form a spiritual barrier that provides protection against magic to the target. The ward provides protection against all spells of +2 per success level. Against spells that cause damage the ward will effectively increase the targets toughness vs. the spell by the requisite amount. Against Spells that oppose specific attributes or skill, the appropriate attribute or spell is raised by the requisite amount. |
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− | ''Ward Arcana ''allows |
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− | the cleric to draw on the spiritual energy of the faithful and use it to form a |
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− | mystic barrier through which magic cannot pass. As long as the ward is in |
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− | place, spells from outside the barrier cannot penetrate to those under its |
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− | protection, nor can spells leave the barrier from within. The ward has no |
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− | effect on physical attacks. The difficulty number of using magic to harm a |
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− | character protected by this rite is increased +4 for each success level of the |
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− | miracle. |
Latest revision as of 02:53, 19 October 2016
Ward Arcana
Community Rating: 7
Difficulty: 15
Range: Touch
Duration: performance + success levels in rounds
Effect: increases difficulty of using magic to harm target character
Attainment Rating: 18
Ward Arcana allows the cleric to form a spiritual barrier that provides protection against magic to the target. The ward provides protection against all spells of +2 per success level. Against spells that cause damage the ward will effectively increase the targets toughness vs. the spell by the requisite amount. Against Spells that oppose specific attributes or skill, the appropriate attribute or spell is raised by the requisite amount.