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Spells By Knowledge

Note: Subscripts represent combined skill and knowledge value required to learn and use spell.
AL= Alteration, AP=Apportation, C= Conjuration, D = Divination
The Essences Principals

Mixed Forces

Elements

Death Spells Darkness Spells Inanimate Forces Spells Air Spells
Grave Assistance AL26 Abrasion AL15 Barrier AP14 Arm of Air AP10
Rot of the Grave C26 Black Bart's Deadly Darts AP17 Dispel Magic Fire AL19 Create Dark Cloud AP14
Screaming Skull C24 Blood Lust AL6 Enchant Armor AL17 Dark Cloud Familiar C18
Talking Dead D14 Black Tendrils 18 Enchant Bow AL17 Fighting Whirlwind AP16
Visions of Death C26 Conceal Evil AL17 Find Things D13 Floater AP17
Life Spells Create Fear C17 Flight spell AP13 Frigid Air AL16
Conjure the BouncingHordes of Doom C21 Dark Cloud AL20 Frost Bridge AL16 Refreshing Breeze AL12
Create Homunculus C22 Detect Folk Evil D15 Glue C16 Vacuum AP16
Enchanting Growth AL18 Fields of Death AP21 Increase Weight AL19 Wall of Air AL15
Hibernation AL20 Low Spirits C15 Light Armor AL16 Weather Control AL23
Sense Life D17 Mage Dark C15 Lightning AL19 Windy Ears D22
Touch of Healing Al19 Maungo's Malicious Mastiff C17 Magic Marker AL18 Zephyr of Flight AP18
Time Spells Maungo's Mind Madness C20 Major Eraser AL22 Earth Spells
Flowers of Frustration C28 Phantom Darkness C15 Minor Eraser AL18 Brittle Walls AL18
Flowing Age AL21 Shadow Bats AL16 Rocket AL20 Dust to Water AL18
Flowing Shapes AL20 Withering Touch C19 Steel Wool AL16 Earthquake Spell AP18
Ravages of Time AL21 Light Spells Telekinesis AP11 Earth Shield AP12
Spell Lock AL21 Away Sight D18 Telekinesis Major AP16 Earthly Arms AL20
Spell Extension AL15 Eradicate Fear C17 Visual Aid C18 Pathfinder D14
Visions of the Past D24 Language Enhancer D16 Living Forces Spells Shape Earth A16
True Knowledge Spells Light Writing AP15 Awaken C10 Stone Speak D20
Banishment C20 Mage Light AL17 Charm Person C16 Quixal's Awful Burial AP21
Blink Walk AL19 Multiple Images C19 Command Obedience AL18 Stone Tunnel AP12
Break Through C20 New Hope AL15 Detect Living Beings D12 Throrvald's Tracker D14
Create Pocket C18 Rainbow Bracers AL17 Diminished Senses AL17 Fire Spells
Element Shaping AL22 Rainbow Bridge AL22 Facade of Normality AL15 Altered Fireball AL14
Free Spirit AL22 Restore Limb AL20 Featherweight AL11 Altered Fireball (improved) AL18
Invisibility AL23 Shield of Light AL19 First Aid Spell AL14 Conjured Fireball C20
Scrying Eyes D19 Sunstore AL22 Gain Sense AL18 Fiery Visions D19
Spatial Feelings D19 Sweet Dreams AP12 Heal AL15 Flame Summons C10
Sylph Call C20 Voltofs Little Bird AL18 Improved Dexterity AL17 Flaming Sword C14
Teleportation AL24 Zero Light AP20 Improved Magical Strength AL18 Flickering Fire Shield AL18
True Light C22 Magic Spells Light Levitation AP18 Little Fireball C15
Carminstabolous's Conductive Cover C14 Murgee's Energy Drain AP20 Ochial's Flaming Circle AL18
Cast Lasher AL20 Persuasion Spell C16 Metal Spells
Cleanse Area AP14 Sense Abilities D19 Bullet AP13
Destroy Magic AL21 Sixth Sense D15 Dagger Draw C14
Detect Magic D15 Suggestion C14 Dagger Throw AP14
Dispel Magic AL20 Sleep AL14 Dancing Sword AP12
Floor of Binding C25 Ugly Stick AL17 Floor Spikes AL18
Heal Object AL15 Unlearn AL15 Fool's Gold AL13
Hide from Magic AL19 Vigor AL15 Keen Blade AL15
Imprisonment C19 Aquatic Spells Sword Shatter Spell AL20
Know Impressed Spells D13 Fish Eyes D11 Lodestone AL16
Magic Ladder C15 Kenopat's Kraken AL18 Open Lock AP14
Maungos Mighty Mallet C15 Avian Spells Precious Metal Plate D18
Mystic Shield C19 Charm Bird AL19 Steel Shower AP15
Mystic Star C21 Communicate with Birds D18 Vorgal's Metal Tale D21
Rinaldo's Resounding Racket C19 Create Giant Avian Servant AL19 Plant Spells
Ryggin's Steel Bands AL12 Create Phoenix AL16 Climbing Vines AL15
Spell Bouncer AP15 Eagle Eye D16 Fast Food C13
Spell Snatcher AP19 Fly AP20 Lenfrieu's Spell Staff C22
Summon Bird AP16 Plant Shackles AL15
Earthly Spells Sun Flower AL15
Animal Shield AL14 Thorn Staff AL19
Communicate with Animals D16 Tree Ward AL17
Enhance Horse AL19 Water Spells
Herd Animals AL12 Aeluin's Water Valley AP20
Insect Repellent AL13 Bath of Death AL16
Insect Swarm C15 Cleanse AL19
Paralyzation AL16 Corgain's Gill Spell AL15
Mount C17 Create Water C14
Soothe Animal AL11 Fog AL12
Tame Horse AL14 Frost Hair AL18
Winged Horse AL19 Ice Bolt AL16
Elemental Spells Scying Pool D12
Charm Elemental C21 Sweet Water AL14
Conjure Elemental C21 Water Bubble AP19
Ward Elemental AP16 Water Spray AL12
Enchanted Spells Watery Grave AP15
Control Lycanthropy AL22
Detect Lycanthrope D14
Dragonsbane AL20
Speak to Enchanted D17
Entity Spells
Animate Golem C21
Animate Skeletal Warrior C20
Banish Demon C21
Bind Demon C21
Control Golem C23
Corporealize AL18
Exorcise Ghost C21
Raise Skeleton C19
Raise Zombie C23
Sense Undead D16
Summon Demon C21
Otherly Tentacles
Folk Spells
Change to Falcon AL22
Detect Truth D17
Disguise Self AL15
Ethereal Form AL17
Folk Repelspell AL18
Gain Language D16
Haste AL18
Houndscent AL15
Increase Charisma AL16
Invisibility to Undead AL17
Jump AP18
Nuathor’s Nimbleness AL16
Protection from Undead AL17
Ritual of Mind Preparation AL15
Ritual of Perception Preparation AL15
Silence AL15
Slow AL19
Snail Wit AL16
Stealth Walk AL17
Strength AL16
Telepathy D17
Weakness AL16
Will of Iron AL16

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