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Murgee's Energy Drain

Skill: apportation/living forces 20

Backlash: 15

Difficulty. 14

Effect Value: 18

Bonus Number to: effect

Range: 8 (40 meters)

Duration: 18 (one hour)

Cast Time: 18 (one hour)

Manipulation: range

This is an impressed spell. This is a devious spell produced by the master of dark forces. Murgee's energy drain gives the caster additional energy at the expense of a foe. To cast the spell, the mage must simply concentrate on drawing energy from a living creature-since it is an impressed spell, the caster should keep several small, inoffensive creatures handy-and she must indicate each of them with, first, a pointing of the right index finger and, second, by making a "come hither" gesture with the left hand.

When releasing the spell, the mage need only repeat the gesture once, indicating the primary target. The casting value must exceed the target's Toughness plus a result modifier of 2 for the spell to work. The result points, plus 7, are read on the Power Push

Table. The Power value equals the number of shock points inflicted on the target creature and transferred to a "pool" set up by the Caster. This pool acts as an "extra" amount of shock damage the caster can sustain. Any shock (but not wound) damage taken by the caster is first subtracted from this pool and, if there is any remaining shock to be taken, then applied to the caster's Toughness. In order for the pool to remain, the caster must concentrate on keeping its energy around her body. If she does not, the extra shock resiliency will dissipate immediately.  The caster may, however, change targets for the duration of the spell, draining many creatures in succession. Each additional attack must be resolved using the One-on-Many Table. Example: Kathrisa is being attacked by two Viking warriors. Each has a Toughness of 8. Kathrisa has sustained two shock points of damage from fatigue, but the Vikings are fresh and ready to slay. The mage releases her energy drain on the nearest Viking. Since she has an apportation skill of 18, the bonus of +1(when she rolls a 13) lets her succeed easi1y. To see how many shock points she drains, she subtracts the

Viking's Toughness +2 (10) from the result points of 19, equaling 9--a +4 on the Power Push Table. Added to the +7 result modifier, this means Kathrisa can "drain" the Viking for 11 shock points.

Because the Viking only has a Toughness of 8, he falls unconscious and Kathrisa only gets 8 points for her pool. Since she has already taken 2 points of shock damage, she recovers those first, giving her a final total of 6 points in her pool. The other Viking gets worried. If Kathrisa decides to drain the second Viking, she will have to make another casting roll. Additionally, since she is affecting a third target (the first Viking was one, Kathrisa herself was the other), her difficulty will be increased by 2 points.

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