Inspire Frenzy

Difficulty: 16

Duration: Performance  

Performance Time: 5 (10 seconds)

Inspire Frenzy allows the Heroes to ignore fatigue results as well as the penalties associated with wounds. Frenzied characters may only make attack actions and may not make ranged attacks, all combat must be conducted with either melee weapons or barehanded. Frenzied characters may not use interaction skills such as maneuver, trick, testor taunt though intimidation is allowed. Frenzied characters cannot perform an active defense against any kind of attack, they may only passively defend. Shields however may be used during combat. The Bard can exclude Heroes from Inspire frenzy, each hero excluded increases the difficulty by 2.

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