Hildrmaer Jorunnsdottir
Race: Elf-Blooded
Armor:
Melee Weapon: Ax and Shield
Range Weapon: Throwing axes
Movement: 60 meters, 10 meters plus and action
Magical Items: Enchanted Torq, twisted silver with thor's hammers on the ends
+1 to Bardic Performance through magical amplification
+1 to all language checks
allows any one Glamour 1/day at their ability level
ATTRIBUTES:
DEX: 13
STR: 7
TOU: 9
PER: 8
MIN: 8
CHA: 16
SPI: 8
SKILLS: ADDS: ATT: TOTAL:
Bardic Empathy 3 CHA 19
Bardic Performance 2 CHA 18
Dodge 2 DEX 15
Ranged 1 DEX 14
Melee 2 DEX 15
Charm 1 CHA 17
Taunt 1 CHA 17
Persuasion 2 CHA 18
Trick 1 PER 9
Intimidate 1 SPI 9
Willpower 1 MIN 9
Test 1 MIN 9
Manuever 1 DEX 14
BARDSONGS:
(success level is based on how high over difficulty the roll is)
**Inspire Combat Prowess, Difficulty 16, bonus to heroes combat and defense skills, 1-3 based on success
**Inspire Skill Proficiency, Difficulty 12, bonus to non combat skills, 1-3 based on success
Song of Clarity, Difficulty 13, hero bonus to resisting effects via mind or willpower, 1-5 based on success
Raise Spirits, Difficulty 15, hero bonus to resisting effects via spirit, 1-5 based on success
Inspire Frenzy, Difficulty 16, heroes ignore fatigue results and wound penalties, only melee or barehand attacks allowed, no manuever, trick or taunt but may use intimidate, no active defense, heroes may be excluded by adding 2 to difficulty
**Luck of the Bards, Difficulty 18, causes DM to draw 2 initiative cards instead of one
**Combat Ineptitude, Difficulty 16, penalty to villain combat or defense skills, -1 to -3 depends on success
Skill Ineptitude, Difficulty 12, villain penalty to non combat skills, -1 to -3 depending on success
Depressing Dirge, Difficulty 15, spirit skills and resistance to spirit attacks lowered, -1 to -3 based on success
Enhance Pain Receptors, Difficulty 18, +1 to villain shock damage from fatigue, wound level raised by 1
**Misfortune, Difficulty 17, villain setback if villain rolls at or under result number on power push table
GLAMOURS:
Charming Performance, sub Bard's Perform for Charm, diff 13
**Cloaking Performance, vs MIND, diff 15, makes target ignore bard
Confusing Performance, vs PERCEPTION, diff 15, PP stymied, unskilled, confused, attack near, KO (trick)
**Darkness Performance, vs MIND, diff 16, convinces target they are in darkness
Despair Performance, vs MIND or WILLPOWER, diff 17, GR stymied, setback, fatigue, -6 to all rolls
Disguise Performance vs MIND, diff 14, causes target to believe bard is different person
Distracting Performance, vs PERCEPTION, diff 15, PP negatives to target's perception skill
Enthralling Performance, vs MIND, diff 16, GR stymied, unskilled, no action, sleepwalk (test of wills)
Frightful Performance, vs SPIRIT, diff 15, PP stymied, unskilled, flee, paralyzed, faints (intimidate)
Invoke Random Images, vs MIND, diff 16, PP negatives to target's mind skill
insulting Performance, vs CHARISMA, diff 16, PP stymied, unskilled, setback, unskilled attack, weep (taunt)