Use: Macro skill. May sometimes be used as a round skill
Sample specializations: Gather evidence, spot ambush, search, and reconnoiter
This is the ability to find hidden or concealed objects or persons. It is also used to recognize something as unusual if it is in plain sight, such as a footprint at a crime scene or the fact that someone is wearing a disguise. Many times the difficulty of a find skill check will be based on an attribute or skill used by another character, such as stealth, camouflage and disguise. For objects that have not been deliberately concealed, the gamemaster should use the Difficulty Number Scale to determine an appropriate difficulty for locating the item. If the character successfully beats the difficulty with their find skill, they spot the object.
Find versus Stealth
The stealth skill says that the difficulty of sneaking past a character is that characters find skill value. The find skill says that the difficulty of detecting a stealthing character is that character’s stealth skill. Which character makes the skill check, the one trying to be sneaky or the one trying to be observant? In situations where the skills are being used as macro skills, it’s easiest to let the player character be the one who makes the skill check with a difficulty number equal to the opposing skill value of the non-player character. So if a player character is trying to sneak by a guard, she makes a stealth skill check against the guard’s perception''or find value. If a non-player character is trying to sneak past a player character, the player character makes a Perception or find skill check against the non-player character’s stealth skill. When events are in round play, such as when a character tries to hide from someone actively searching for him, it should be treated in the same manner as a combat situation. A character can choose to actively or passively “defend” with their appropriate skill against the “attack” being made by the other character.