Use: Macro skill.
Sample specializations: Seduction, “making friends”, establishing trust, gaining respect Charm represents the ability to change the attitudes of acquaintances and onlookers. Characters with a high charm value can turn enemies into friends and friends into devoted followers. Characters generate a charm total against the willpower or Mind value of the target character. Successful use of charm improves the attitude of the target character toward the charming character. Failures with charm though can make things worse! Charm can require a significant amount of time; at least five minutes spent communicating with the target if not longer. The more time spent on a charm, the more effective it might be and the longer the effects may last. The complete rules for the use of charm can be found in Chapter Four.